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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Fool's Demise
Image from Wizards.com

 Fool's Demise
- Time Spiral

Reviewed April 1, 2014

Constructed: 1.88
Casual: 3.75
Limited: 3.13
Multiplayer: 3.44

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Fool's Demise

If you're worried your creature might die,
then this card might be catching your eye.
For it allows a creature
to laugh at the Reaper
and you get it back for one more try.
But this is five mana you're spending
to prevent one creature's life ending
So unless this one man
is the crux of your plan
then it's not worth how far back you're bending.
Though it does make a fine combo piece,
if you think of a loop that won't cease
But if you're just hardcasting
To endure a blasting
I'd argue it's you that's been fleeced.

Constructed- 2.5
Casual- 4
Limited- 1.5
Multiplayer- 4.25

David Fanany

Player since 1995

Fool's Demise
 
I wonder how many people mistake this card for its precursor, False Demise. Those words aren't really similar at all, but you never know - English has like a billion dialects and accents, and that's just on the highway between London and Birmingham. This (again like its famous precursor) is actually not a bad way of reusing your creatures, though it's a little roundabout as a method of stealing other people's. It might find its best use in a deck that includes things that care each time when you cast an Aura or enchantment spell, or in a setting where there are multiple opponents who like to kill each other's creatures. No fooling.
 
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Paul

Welcome back readers todays card of the day is quite interesting, Fool’s Demise is an interesting recurable enchantment that recurs the enchanted creature as well. This card for competitive formats is expensive and slow, the combo potential exists however but not for competitive players. In casual and multiplayer this card has amazing potential the ability to constantly bring back the enchantment allows you to abuse creatures with enter the battlefield effects. This cards acts as a sort of proto-totem armor protecting the creature and simply recurring itself if they deal with the enchantment from play. This card has amazing potential and can be an all star in decks looking to abuse come into play effects or Ramses Overdark Commander decks. In limited it’s a solid way to protect creatures, recur threats and is problematic once it sticks. Overall a powerful card for casual and multiplayer play with limited but no constructed applications.
 
Constructed: 1.5
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Fool's Demise which is a five mana Blue aura that has enchanted creature return to play under your control when it is put into a graveyard and Fool's Demise returns to your hand when it is put into the graveyard from play.  This is useful both to protect a creature of your own and to gain control of an opponent's creature if you can remove it.  The mana cost is slightly high, particularly if used as a sort of permanent Control Magic as it needs additional support, but the flexibility and Rancor-like reuse of the aura more than make up for it.  Overall this is a card that is a fun tool for a control design and if well supported can be a central theme that leaves an opponent with few options in response aside from ultimately destroying their own creatures and losing card advantage to each recast Fool's Demise.
 
In Limited this is card advantage and can take control of a serious threat or protect your own, though the control aspect requiring removal is a notable concern in the format.  Even just as a protection for your creature this is a great card and solid second pick in Booster after a big threat and with just one Blue in the casting cost it works well in multicolor decks in Sealed as well.
 
Constructed: 3.5
Casual: 4.0
Limited: 4.0
Multiplayer: 3.5


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