If you're worried your creature might die,
then this card might be catching your eye.
For it allows a creature
to laugh at the Reaper
and you get it back for one more try.
But this is five mana you're spending
to prevent one creature's life ending
So unless this one man
is the crux of your plan
then it's not worth how far back you're bending.
Though it does make a fine combo piece,
if you think of a loop that won't cease
But if you're just hardcasting
To endure a blasting
I'd argue it's you that's been fleeced.
I wonder how many people mistake this card for
its precursor, False Demise. Those words aren't
really similar at all, but you never know -
English has like a billion dialects and accents,
and that's just on the highway between London
and Birmingham. This (again like its famous
precursor) is actually not a bad way of reusing
your creatures, though it's a little roundabout
as a method of stealing other people's. It might
find its best use in a deck that includes things
that care each time when you cast an Aura or
enchantment spell, or in a setting where there
are multiple opponents who like to kill each
other's creatures. No fooling.
Welcome back readers todays card of the day is
quite interesting, Fool’s Demise is an
interesting recurable enchantment that recurs
the enchanted creature as well. This card for
competitive formats is expensive and slow, the
combo potential exists however but not for
competitive players. In casual and multiplayer
this card has amazing potential the ability to
constantly bring back the enchantment allows you
to abuse creatures with enter the battlefield
effects. This cards acts as a sort of
proto-totem armor protecting the creature and
simply recurring itself if they deal with the
enchantment from play. This card has amazing
potential and can be an all star in decks
looking to abuse come into play effects or
Ramses Overdark Commander decks. In limited it’s
a solid way to protect creatures, recur threats
and is problematic once it sticks. Overall a
powerful card for casual and multiplayer play
with limited but no constructed applications.
Today's card of the day is Fool's Demise which
is a five mana Blue aura that has enchanted
creature return to play under your control when
it is put into a graveyard and Fool's Demise
returns to your hand when it is put into the
graveyard from play. This is useful both
to protect a creature of your own and to gain
control of an opponent's creature if you can
remove it. The mana cost is slightly high,
particularly if used as a sort of permanent
Control Magic as it needs additional support,
but the flexibility and Rancor-like reuse of the
aura more than make up for it. Overall
this is a card that is a fun tool for a control
design and if well supported can be a central
theme that leaves an opponent with few options
in response aside from ultimately destroying
their own creatures and losing card advantage to
each recast Fool's Demise.
In Limited this is card advantage and can take
control of a serious threat or protect your own,
though the control aspect requiring removal is a
notable concern in the format. Even just
as a protection for your creature this is a
great card and solid second pick in Booster
after a big threat and with just one Blue in the
casting cost it works well in multicolor decks
in Sealed as well.