This is pretty much the poster child for
Commander, or at least the stereotypes of
Commander. Massively expensive spell with an
effect that should end the game, or at least do
ridiculous things in a manner that interacts
with basically every card that comes up in a
Gatherer search of commonly-designed creature
abilities? Check, check, and check. Jokes aside,
there's a big audience out there for this card,
and no possible way it's not going to get better
over time. It's an even more spectacular effect
than Eternal Dominion, and you can build around
it just as easily as you can use it to turn your
opponent's deck against them. The only issue I
find with it is that it gets difficult to
represent all those tokens at once.
Welcome back readers today's card of the day is
a powerful yet ridiculously expensive card which
allows you to construct your own army netting a
token copy of each creature a player controls.
Its important to recognize this card can be used
on yourself as it targets any player meaning
your not at the mercy of your opponents having
good creatures as you can always fall back on
what you assembled. The question is this card
worth the whopping 9 mana? Well that depends on
the creatures you have assembled or the army
your opponent controls, having one or two good
utility creatures with medium mana costs means
this card can get you a large army that pays for
itself, the downside is this card costing 9 mana
can rot in your hand and its power level
fluctuates greatly ased on what is on the board
at the time you cast it meaning this card could
easily be a 1/5 or a full blown 5/5 depending on
the board but the majority of the time it will
fall in the middle. In standard, modern,
legacy and vintage absolutely will not see play,
9 mana might as well be uncastable for the most
part and having a card with so many variables is
jut not appealing not to mention it doesn't fit
in any deck types and is easy to disrupt. In
casual and multiplayer especially commander is
where t yhis card shines the high power level of
creatures in general can allow you to really
abuse enter the battlefield triggers or if your
falling behind in creatures allow you to
suddently have an army. Once again the earlier
arguemnt arises this cards power level depends
on your own creatures or your opponents, however
the amount of potential value is high enough
that this card very easily justifies its insane
mana cost. In limited I dont know if its garbage
or solid, its extremely slow most games you wont
make it to 9 mana realistically but it blows the
game wide open, definitely a consideration for
slower decks with a decent amount of creatures,
in some ways it could be win more if your board
is good enough to justify using it, or if your
too far behind it can be a solid catch up card.
Overall a fantastic card for casual and
multiplayer while more competitive formats and
limited its power is severely lessened.
Today's card of the day is Clone Legion which
is a nine mana Blue sorcery that puts a token
copy of each creature a target player controls
into play. While a potentially powerful
effect in a stalemate, the very high mana cost
combined with needing a situation where the
clone army is a benefit beyond a stall or a win
more action is very situational. As it is
there is little chance of this seeing any
competitive play and it may not even get slots
in Commander or Casual outside of a possible
enters the battlefield trigger based design.
In Limited this could give enough to get over an
opponent's defenses or even an open alpha
strike, but the very high mana cost makes this
an awful card to draw early on and it isn't
until very late in the game that this would
potentially be playable. Even as a topdeck
it can be pretty weak as the impact could be
minimal for a nine mana expense.
Easily passed in Booster and not worth upping
the mana curve in Sealed even if Blue is in the
deck already.
Also, the logistics for managing it in a huge
battlefield could be problematic to say the
least. Having pieces of paper to represent
every copy might be necessary to reduce any
potential confusion.
This is a completely casual card. The nine mana
casting cost is prohibitive.
Assuming for a moment the game goes long enough
and you have amassed 9 mana, is this really what
you want to spend it on? Getting a copy of all
your opponent’s creatures so you can, uh, block?
9 mana blocking spells are not particularly
popular. Oh, you want to make a copy of all of
YOUR creatures? If you have enough creatures to
make this worthwhile, you probably have already
won the game, or are at least sitting
comfortably in the drivers’ seat.
Sure, if you give it enough chances, you will
find some goofy situation where this is just the
card you need, and it will be awesome. I’m glad
cards like this exist, because the one time it
happens, it catches everyone off guard and
becomes the stuff of legend. So, if that’s what
you’re going for, by all means, knock yourself
out.
If you’re going for a solid, competitive deck,
just look elsewhere.