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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Abbot of Keral Keep
Image from Wizards.com

Abbot of Keral Keep
- Origins

Reviewed Aug. 12, 2015

Constructed: 3.50
Casual: 3.50
Limited: 3.25
Multiplayer: 3.00
Commander [EDH]: 3.00 

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Abbot of Keral Keep
 
This card's stats and ability to grant extra options recall the infamous Dark Confidant, albeit less blatanly powerful. The fact that the extra play is only a one-time thing means that you might feel bad about playing him on turn two. Try to resist that option - red and part-red decks should never feel bad about playing a two-power creature on the curve, especially when he becomes a monster in combat late in the game. Has Dark Confidant ever attacked for ten in conjunction with Titan's Strength and Incinerate?
 
Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Abbot of Keral Keep which is a two mana Red
2/1 with Prowess and when it enters play it exiles and allows you to play the top card of your library.  The two effects are not very cohesive as playing the extra card doesn't help Prowess that turn unless it or something else adds Haste.  The effect is also detrimental if Abbot is played early as the exiled card is unlikely to be playable in most decks, which promotes a very low mana curve and casting the Abbot on turn three or four.  The card advantage does help in the right build and the second effect makes this a fantastic topdeck later in the game, though at that point the creature and Prowess are of minimal value. 
Overall a somewhat mismatched design that can work well at most stages of a game, but isn't as efficient or as effective as it appears without a deck built around the effects.
 
In Limited this is a fairly easy inclusion for a Sealed build when using Red, but is a weaker rare by itself and not a reason to force the color if the pool isn't strong.  For Booster this is more of a two mana Kicker to a random draw that adds a 2/1 creature.  It is playable, but an efficient threat or removal at Uncommon level will likely make a better draft pick.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0


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