This card's stats and ability to grant extra
options recall the infamous Dark Confidant,
albeit less blatanly powerful. The fact that the
extra play is only a one-time thing means that
you might feel bad about playing him on turn
two. Try to resist that option - red and
part-red decks should never feel bad about
playing a two-power creature on the curve,
especially when he becomes a monster in combat
late in the game. Has Dark Confidant ever
attacked for ten in conjunction with Titan's
Strength and Incinerate?
Today's card of the day is Abbot of Keral Keep
which is a two mana Red
2/1 with Prowess and when it enters play it
exiles and allows you to play the top card of
your library. The two effects are not very
cohesive as playing the extra card doesn't help
Prowess that turn unless it or something else
adds Haste. The effect is also detrimental
if Abbot is played early as the exiled card is
unlikely to be playable in most decks, which
promotes a very low mana curve and casting the
Abbot on turn three or four. The card
advantage does help in the right build and the
second effect makes this a fantastic topdeck
later in the game, though at that point the
creature and Prowess are of minimal value.
Overall a somewhat mismatched design that can
work well at most stages of a game, but isn't as
efficient or as effective as it appears without
a deck built around the effects.
In Limited this is a fairly easy inclusion for a
Sealed build when using Red, but is a weaker
rare by itself and not a reason to force the
color if the pool isn't strong. For
Booster this is more of a two mana Kicker to a
random draw that adds a 2/1 creature. It
is playable, but an efficient threat or removal
at Uncommon level will likely make a better
draft pick.