David Fanany
Player since
1995 |
Invasion Tap Lands
As you probably gathered the other day, I've
never been a fan of the strictly better/strictly
worse debate. I never cared that Frozen Shade's
power is lower than Looming Shade's; the flavor
text and the more menacing name were all I
needed to hear. Still, it's easy to argue that a
land that has the exact same game text as a
Tundra but makes you wait for its first use is a
gameplay downgrade.
Why were these lands so significant? Because
of the color of their rarity symbol. They were
the first attempt to get solid dual lands into
the hands of a large number of players, and they
were quite successful at that. They even saw Pro
Tour play, with control decks based on Dromar
the Banisher packing large numbers of the
relevant ones. And, much like the Tempest lands
from yesterday, they helped set the Invasion
block's vibrant, swashbuckling, comic book-style
tone, which I adore to this day.
As far as their design, they are of course
the template for Zendikar's Refuges and Tarkir's
cycle of ten that operate the same way, as well
as the Alara and Tarkir tri-lands. I'm glad
newer players got a chance to see them in the
Phyrexia vs. the Coalition duel deck, but I must
admit I find it somewhat bemusing that they felt
the need to tack on more bonuses with the
Refuges and the like. Producing two colors of
mana already is the upside.
Constructed: 2/5
Casual: 4/5
Limited: 5/5
Multipayer: 4/5
EDH/Commander: 3/5
|
Michael "Maikeruu" Pierno |
Today's cards of the day are the tap dual lands
from Invasion with the drawback of entering play
tapped. While costing a land drop with no
mana and thus some potential tempo, these are
above average choices, though many strictly
better options have been released with the same
base mechanic. In Commander or a Limited
format these are quite playable, otherwise using
more modern options like the shard lands, gain a
life, become a creature, or have/reveal to play
untapped would be the better choice in the
design stage.
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0
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