Bane of Progress is the definition of a
haymaker, especially in multiplayer settings. In
one-on-one games, your opponent won't always
have enough artifacts or enchantments in pay to
make the six-mana investment pay off. But when
you have two or more opponents, it's more likely
than not that there will be enough on the table
in some form to make him at least decent in
size, and in a Commander environment heavy on
staples like Sol Ring and Heartbeat of Spring,
he'll often be a wrecking ball with stats higher
than many formats' starting life totals. The
downside to him compared to something like
Fracturing Gust is that he's easier to deal with
once he actually hits the table. Anyone who
can't, though, is probably best advised to start
shuffling for the next game.
Today's card of the day is Bane of Progress
which is a six mana Green
2/2 that destroys all artifacts and enchantments
then gets a +1/+1 counter for each. This
is a fairly situational card in Commander, but
with multiple players the odds of getting a
bargain for six mana are quite high. Even
two enchantments or artifacts in play equals two
removals and a 4/4 creature off one card and it
works incredibly well if supported with Rancor.
A solid addition to certain Green decks in
Commander and has potential value in Multiplayer
depending on the local metagame. For other
formats it is a bit too slow and specialized to
see much play and the deck needs to have
artifacts and enchantments managed to avoid
conflicting with the destruction effect.
In a format where artifacts and (sometimes)
enchantments rule the roost, this thing's a hell
of a bomb. Everywhere else it's crap though. The
6-drop cost doesn't really affect EDH,
especially when it comes to bang for your buck.
I'm glad I haven't seen it yet.
Constructed: 2
Casual: 2.5
Limited: 2
Multiplayer: 3
EDH: 5
Multiplayer EDH: You will be the most hated
player on the field/5