Another way to mass reanimate all the creatures
out of SOMEBODY's graveyard... with the twist
that they all come back as 2/2 Morphs.
Graveyards are public information, which means
everyone will get to see which creatures are
coming back, but because of that "shuffle the
pile" line, nobody but you will know which 2/2
shell is hiding which creature. Your opponent
will have to guess which one is which if he or
she wants to try and kill one.
The downside is of course that you still have to
pay each creature's mana cost to unmorph it. If
your opponent is playing different colors than
you, you can steal his creatures out of his
yard, but you may not be able to pay their mana
costs to flip them face-up. Even if you do this
to your own graveyard, you may not have enough
mana to unmorph everything you want to. An
opponent following this up with a Pyroclasm
would be an awful letdown.
I give them a lot of credit for designing a
reanimation card that has this much of a twist -
you'd think all of the "gimmicks" might have
been done after 21 years. But they haven't, and
this is an interesting card to build around.
It's a spectacular way of punishing decks that
take advantage of Mortivore or Innistrad-style
self-milling - add Exotic Orchard or some such
that lets you turn off-color creatures face-up
for an even more explosive finish. And yes, I
know it may be more reliable to use your own
graveyard, but that's not as much fun!
Today's card of the day is Ghastly Conscription
which is a seven mana Black sorcery that exiles
all creature cards from a target player's
graveyard face down, shuffles them, then has you
Manifest them into play. A swarm of 2/2
creatures is very solid in the late game and if
using your own graveyard provides a large supply
of potential threats on future turns. It
can also deprive an opponent of any graveyard
recursion or simply be used if they have more
targets for a massive attack, though having
their color of mana available makes this a
stronger play. Overall the mana cost is
too high for competitive settings, but this will
be very popular in Commander and Multiplayer as
it offers a great deal of endgame options in one
play.
For Limited this is a strong card if drawn late
and an excellent topdeck, though having it in
your opening hand is a risk. The two Black
out of seven is negligible even if Black is
splashed and there is little reason not to
include it when using the color in Sealed. For
Booster it is a great first pick and should win
nearly any game in which it is successfully
cast.