Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Outpost Siege
Image from Wizards.com

Outpost Siege
- Fate Reforged

Reviewed Feb. 5, 2015

Constructed: 3.25
Casual: 3.75
Limited: 3.50
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Outpost Siege

I do like the "choose Khans or Dragons" template in the cycle which Outpost Siege belongs to. In this specific case, it's probably just as well that it uses it, since you may not always be able to exploit both of them in the same deck - the first option probably helps any red deck (seriously, I look at it as sort of the red Phyrexian Arena), but only one damage per creature leaving play really wants some kind of vast Goblin and/or token horde, and many decks don't have that. I suppose you could cast multiples of the Siege in sequence if you really wanted to use both, but no matter what you decide to do, there's a lot to like about a card that invites you to build around it in not one but two ways.

Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Outpost Siege which is a four mana Red enchantment which has a choice of two effects when played.  The first allows you to exile the top card of your library at the beginning of your upkeep then until end of turn you can play it. This is a a sort of one-sided Howling Mine that can shore up Red's tendency to run out of steam in the middle to late stages of a game, particularly mono-Red burn.  The second choice deals one damage to target creature or player whenever a creature you control leaves the battlefield.  This is better suited to swarm builds like goblins or Boros or a sacrifice engine for a more controlled burn or removal. Overall this is a versatile card for Red that can work in many popular designs, though the slightly high mana cost will likely keep it from seeing a great deal of play competitively.
 
In Limited this is a strong first pick in Booster that primarily would be used for the card advantage as the second effect is less efficient when swarming is unlikely to be available.  For Sealed the single Red in the mana cost and card advantage offered add quite a bit of value to the Red pool and it should be played whenever viable.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


Copyright© 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.