Today's card of the day is Radiant Fountain
which is a land that taps for one mana and when
it comes into play you gain two life. This is a
decent card to add to a life gain deck that
isn't completely color mana dependent and there
is no reason not to include this in colorless
decks if there are land slots available. Aside
from that two life gained isn't enough to
justify slots in most other builds and overall
it will appear in only a small number of very
dedicated builds.
In Limited this is a reasonable addition in
Sealed if the final build isn't heavily color
mana focused, but it isn't likely to make a huge
impact if included or left out with the
exception of two cards it interacts with.
For Booster it can safely be passed until
nothing else in color is available in the pack
unless you happen to draft Ajani's Pridemate or
Wall of Limbs.
There's not a great deal to say about this card.
If you're playing a mono-colored deck and can
stand a few colorless sources, it might be worth
it to put a few of these in. The life gain is
small, but sometimes a couple other life tacked
onto something you'd be doing anyway (playing a
land) can make a difference. In a dedicated
lifegain deck using Archangel of Thune or
Ajani's Pridemate, it might actually be a pretty
useful card. But in general, it's usually better
just to play a land that gives you colored mana
to play your colored spells.
There seems to be sort of a mini-theme right now
involving lands that give you life when they
come into play - this card, the common dual
lands from Khans of Tarkir, going all the way
back to Seraph Sanctuary from Avacyn Restored.
You can almost make a lifegain deck without
including any spells. Even if you don't want to
go quite that far, there's a lot to like about a
card that offers a free hedge against direct
damage to any deck that can afford a colorless
land in its manabase. There's a lot to like
about triggering Ageless Entity or Well of Lost
Dreams for free, and making Ruin Ghost even
better than it already is.