David Fanany
Player since
1995 |
Tragic Arrogance
As pure power goes, this is not the best mass
destruction card they've ever printed, and there
are situations where it's not even the best in
Origins (we discussed Languish's benefits last
week). But it is one of the more exploitable
mass destruction spells ever made - compare its
cost to Razia's Purification - and the fact that
you get to choose what each player keeps adds a
certain strategic depth and an element of
demoralization for the opponents. You can also
use that to make friends in multiplayer, though
I can't promise any given member of your group
will like it when you let one person keep their
Sun's Champion but force them to sacrifice their
Liliana Vess.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
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Michael "Maikeruu" Pierno |
Today's card of the day is Tragic Arrogance
which is a five mana White sorcery that destroys
most non-land permanents in play. This is
an interesting twist on Planar Cleansing for one
less mana that allows you to select one of each
type that avoids removal for each player.
This is particularly effective against a swarm
of creatures and can leave you with your best
threat against the weakest opposition.
This will definitely be popular in the Wrath of
God role for current decks and offers a bit more
strategy and combination options than most
similar effects.
In Limited this is a fantastic first pick in
Booster and in game topdeck that unlike most
mass removal has nearly no drawback and aside
from facing a single threat is rarely useless
when low on creatures in play.
A Sealed deck can also easily be built around
this, particularly if Black and White to take
advantage of creatures in the opposing
graveyard.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0
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Armuun |
It's one of those cards you read over and over
for clarification, start out with confusion and
malaise, then get really excited. Then instantly
realize what's really going on, and are kinda
sad about it. It's an all-but 1 each (Artifact,
creature, enchantment, planeswalker) boardwipe.
Which sounds great on paper. Then you think
about it, and that's a possibility of a 5-drop
boardwipe that can (though not often) leave your
opponent with 4 things on the board. While given
the low-ish cost for a sorta-all-non-land-kill-spell,
I'd say it's probably side-board stuff. Getting
to pick what stays is nice, but standard games
don't have a whole host of creatures on the
board at any time, and the other stuff isn't so
widely played that this would be effective. EDH,
it's a hell of a bomb, but the same time, you're
losing out because you're playing the usual
variety of artifacts for ramp and whatnot in the
format. It's one of those will it, or won't it
win me the game by playing it, and those
thinking it mostly will, I'd disagree. Except in
multiplayer, of course.
Constructed: 3
Casual: 4
Limited: 3
Multiplayer: 5
EDH: 3
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