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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Bitterblossom
Image from Wizards.com

Bitterblossom
- Modern Masters

Reviewed June 10, 2015

Constructed: 4.33
Casual: 4.00
Limited: 4.33
Multiplayer: 4.00
Commander [EDH]: 4.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Bitterblossom
 
When a card displaces an Elf lord from an Elf deck, you know something scary is going on. Bitterblossom is like Phyrexian Arena for tempo decks, and may in fact be even stronger in the abstract, since the Arena is so much slower, requires you to spend mana to cast the cards you draw, and gives you a random card instead of a reliable 1/1 Faerie. Since none of those points I just said are actually disadvantages in the kinds of decks that want Phyrexian Arena, you can imagine just how crazy Bitterblossom actually gets. Don't forget, either, that Scion of Oona doesn't specify that only "Faerie creatures" gain shroud . . .
 
Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Bitterblossom which is a Black two mana Tribal Faerie enchantment that at the beginning of your upkeep puts a
1/1 Black token with Flying into play and you lose one life.  This was an extremely popular card when it was in Standard and remains a fairly common sight in other formats.  Supported with cards like Bad Moon or Scion of Oona this is a huge advantage in battlefield presence and maintains a constant evasive threat or defense if needed.  The loss of life can be mitigated with Lifelink, life drain effects, or preferably the concept of the best defense being a stronger offense.  This shines brightest in a Blue/Black tribal build, but many Black decks can and do take advantage of a steady supply of tokens.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Armuun
Bitterblossom
 
One of the best enchantments of the game, at least in my opinion. pinging yourself for mini fliers is great for building a small army of chump blockers or even just for flying damage. need to sac a creature for an effect? well, play this card. Just want a way to constantly maintain board presence? play this. It's one of those cards that doesn't need to be read more than once to see just how good it really is.
 
Constructed: 5
Casual: 5
Limited: 5
Multiplayer: 5
EDH: 5

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