There's a lot to like about this card. It's an
efficiently-costed creature that turns into a
ridiculous threat if left alone. It's just as
well-adapted for play in older formats alongside
Terravore and Werebear as it is for going
toe-to-toe with its contemporaries. It gives red
decks an interesting and mostly-upside way to
draw more useful spells and fewer late-game
lands - not to mention that it's a unique effect
whose card name doesn't involve the words "fire"
or "lava" or "rage". Yes, you have to be careful
around bounce spells and Control Magic effects,
particularly once he has a lot of counters on
him, but you do with pretty much any creature of
this cost range anyway.
Welcome back readers today's card of the day is
Countryside Crusher a powerful red giant, a 3/3
that only gets bigger the more lands you are
able to throw into your graveyard and also has a
reasonable mana cost. In modern this card can be
a workhorse combined with Life From The Loam
strategies allowing you to have an early
aggressive creature. Since the land can be put
from anywhere cards like Faithless Looting and
Ravens Crime or other retrace cards also slowly
add to this creatures powerful, its not for
every deck but the powerful synergies exist to
make the most of it. In casual and multiplayer
it slowly eats away at your lands which can be a
good thing If your deck is crafted around
abusing it, otherwise its a giant and a
warrior which are relevant tribes as well as
solid growing creature for a minimal mana cost.
In limited it can be dangerous but if left
unchecked can be a tremendous benefit to you
possibly being the largest creature on board.
Overall a card with niche modern playability as
well as playable elsewhere.
Today's card of the day is Countryside Crusher
which is a three mana Red
3/3 that at the beginning of your upkeep has you
reveal the top card of your library and put it
into your graveyard if it is a land until a
non-land is revealed and whenever a land is put
into your graveyard it gains a +1/+1 counter.
The first effect can be a small drawback, but in
an aggressive low mana curve Red build or a deck
designed to combo around the lands sent to the
graveyard this is more often a benefit. It
can be a bit risky for Commander or if the deck
relies too much on a combo, but overall this is
a solid fit for Red as both support to reduce
dead draws and an increasing threat into later
stages of the game.
Today's card takes a bit more brain power than
yesterday's pick. It looks like a blunt
instrument, and for the most part, it is. But,
with anything that even potentially self-mills,
it takes a bit of planning. It's great late game
when you've got your mana base secure, or when
you've somehow managed to hit a land vein in
your library that just won't end. However,
there's a bit of warning here, the effect is
mandatory, so there's a bit of a chance it can
backfire and leave you decking out, as well as
there's not a whole heck of a lot of cards that
create synergy with it, except comboing it with
life from the loam and borborygmos enraged I
guess. It's a neat, albeit potentially dangerous
card.