There's something cool about how the daytime (Lorwyn)
version of Rhys is also the non-good (or at
least somewhat antagonistic) version. He
obviously does spectacular things in just about
any elf-themed deck, though there will be some
opponents who don't care how much life you gain
and the combat requirement makes him more
vulnerable than something like Wellwisher. My
favorite use of this card, though, is as the
commander of a Lorwyn elf-themed EDH deck, and
it's there that he shows off what that distant,
sunlit world's elves are about (better than Nath,
in my personal opinion).
Welcome back readers today's card of the day is
Rhys the Exiled a legendary elf warrior from
Lorwyn. Elves have always thrived in numbers and
even exiled from his kind Rhys can gain you a
huge amount of life although conditionally.The ability to preserve himself by
sacrificing other eleves is counter productive
to the first which creates an interesting
tension within the card. In all competitive
formats Rhys requires attacking and a large
board presence which means its no the most
competitively viable. In casual and multplayer
is where this card really shines, the entire
assortment of elves is available for combination
and generally board states can become a bit more
crowded in multiplayer allowing the life gain to
become bigger, the problem is pure life gain by
itself unless ridiculous large is generally
useless, this card can accumulate rather quickly
although regenerating to keep him around
dwindles the effectiveness and he relies on
having a large board. In limited he can be a
hard to deal with threat if you have some
sacrificial fodder for him. Overall Rhys
requires a lot of set up and can deliver but the
reward is not quite worth the effort.
Conscturcted: 1.0
Casual: 2.5
Limited: 2.0
Multiplayer: 3.0
Michael "Maikeruu" Pierno
Today's card of the day is Rhys the Exiled
which is a three mana Green
3/2 Legendary that when it attacks has you gain
one life for every elf you control and for one
Black mana and sacrifice of an elf you can
Regenerate Rhys. As an elf warrior this
has quite a bit of support and in an elf theme
this can add impressive life gain with no
drawback, much like Lifelink. The
regeneration ability is a nice bonus in a
Green/Black build that can help protect Rhys if
boosted with +1/+1 counters or other cards.
Overall a decent midrange creature in elf tribal
with a situational protection and sizable life
gain potential.
Exiled is, quite frankly, not as good as his
honorable counterpart. The life gain effect will
probably net you a good 4-5 life a swing, and
regeneration's always a welcome, but there's
just better picks. As an EDH commander, a sac
engine revolving around Exiled is an idea, but
not exactly a good one.