We've seen a variant of this card's ability a
few times down the years; Necroskitter is quite
a strong example of it. In its original limited
environment, its high toughness was not as much
of an advantage as in larger formats, because of
the presence of lots of creatures with wither.
However, it did make players cautious about
sacrificing creatures for other effects, as the
triggered ability doesn't care where the -1/-1
counters came from in the first place. Anywhere
else, it will often serve to stop opponents from
attacking at all, from fear of having their
creatures permanently weakened (and it seems
especially cruel that they may have to use a
weakened version, but if you successfully steal
it, you'll get it back at full strength).
Welcome back readers today's card of the day is
Nevroskitter a powerful Wither creature. A
¼ Wither creature is solid as it allows you to
whittle down smaller creatures, speaking of
being whittled down if a creature with a -1/-1
counter on it dies you get it into play under
your control. This is a powerful effect but it
can be tricky to set up. In the formats its
legal in modern, legacy, vintage, its a little
slow it relies on other cards and creatures
dying from specific conditions making it an
unreliable card. In casual and multiplayer there
is many powerful cards that deal with counters
not to mention, proliferate increasing its power
level widely and allowing you to end up with a
board full of creatures.. In limited its a
powerful card players have to respect and play
around it, in modern ,masters two it combines
well with proliferate and other wither cards
making it a highlight of the deck type it does
require some support but if your in the -1/-1
counter deck its easily a powerful and abusable
card. Overall a card great in limited and
casual and multiplayer.
Today's card of the day is Necroskitter which
is a three mana Black 1/4 with Wither and
whenever a creature an opponent controls with a
-1/-1 counter on it is put into a graveyard you
may return it to play under your control.
This is a card that is best with a deck designed
around
-1/-1 counters and directed efficient removal to
sweep an opposing battlefield and gain the
maximum advantage in resources. Even a one
for one that puts counters on an opposing
creature to kill it nets a plus one advantage,
so cards like Incremental Blight that can remove
three targets is a huge boost at plus five.
Overall a strong and fairly unique alternate
angle to a Black removal theme that can dominate
a game once a combo is established, but is a bit
too slow and easily disrupted outside of more
Casual settings.
Ugh. I read this card, thought of infect and got
a little ill at the synergy. I'm glad this was
never in standard with infect, and that I don't
play modern for the possibility of facing infect
decks. Anyway, for infect, it's perfect.
Everywhere else, it's nothing particularly
amazing. But don't be that guy. Magic players
kinda hate that guy.
Constructed: 5 (in infect), 2 (everywhere else)
Casual: 5
Limited: 1.5
Multiplayer: 1 (Being that guy makes you public
enemy number 1)
EDH: 2.5