This card has quickly become a staple in
Commander, and it's easy to see why: the only
thing better than redundancy in a singleton
format is having an actual literal second copy
of a creature. Seriously - we've become so used
to seeing it targeting a creature that lets you
recast it (Eternal Witness, Izzet Chronarch, &c)
that it's easy to forget that it also means you
never again need to be jealous of your
opponent's Darksteel Colossus, or that you can
play turnabout against the player who's overly
proud of their Uril, the Miststalker deck. Plus
sometimes you make it to seven mana and then get
all the Sun Titans in the world.
Today's card of the day is Right of Replication
which is a four mana Blue sorcery with Kicker
for five that puts a token into play that is a
copy of target creature and if kicked you put
five tokens into play instead. This is a
card that can work with many different creatures
to produce massive effects in Casual and
Commander, but even supported the Kicker option
is too slow for other formats. Nearly any
creature with an enters play effect, triggered
effect, or static effect that can stack can be
game ending when this is kicked. At worst
it is a Clone, so there is minimal drawback and
great potential, so it deserves attention for
decks that are at least half Blue.
Rite's a fun card for casual magic. Balanced in
its cost, with a kicker that makes things silly
if you can pull it off earlier than turn 9. Even
then, it gives you a chance for a comeback.
Great with ETB effects, especially when kicked.
That said, its usefulness entirely functions on
your opponent playing creatures you want to
copy. So yeah, Casual fun, Constructed, not so
much.