David Fanany
Player since
1995 |
Acquire
We're doing another historical review this week
- this time it's of sorceries we've never
reviewed before. I'm a little surprised we
haven't done Acquire, seeing as it's a very
powerful member of a now largely-defunct genre
of cards that steal things from the opponent's
library. One of the most effective, not to
mention hilarious, ways to deal with powerful
artifacts is to turn them against their user
somehow, and Acquire is, in a vacuum, the
strongest way to do so. It doesn't provide a
vulnerable target that allows your opponent to
reverse the theft (cf. Aladdin, or even Dack
Fayden); the wrinkle is that it can only be cast
later than some of the worst offenders.
Darksteel's and Scars of Mirrodin's mythic
Swords each cost three, and Stoneforge Mystic
doesn't help much. But then again, blue loves
artifacts, which have historically been pretty
good at mana acceleration themselves, and nobody
is going to blame you for using green's
acceleration to get this out (and copy it in a
multiplayer game - few things are more hilarious
in my experience).
Speaking of Dack Fayden, if you head over to
MagicCards.info you can view the version of
Acquire that came with an issue of the
now-defunct IDW Magic comic. Its art depicts
him standing under Theros' iconic starry
sky, examining a mysterious gauntlet he
acquired. Unfortunately, the comic was cancelled
before the end of the then-current story arc,
which is really a shame; I can't help but feel
that a Magic comic would do great if marketed
well, because the unique and interesting
characters and settings really lend themselves
to the medium. If you have a chance, check out
the compilations of the IDW comic which you can
still buy on Amazon and other sites. And write
to Wizards of the Coast, too. Sometimes these
things have to be said.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
|
Michael "Maikeruu" Pierno |
Today's card of the day is Acquire which is a
five mana Blue sorcery that puts an artifact
from an opponent's library into play. This
is a very strong card that is powerless if an
opponent isn't using artifacts, but in formats
like Commander or Multiplayer it is almost
guaranteed that there will be at least one
artifact worth choosing. As an added benefit it
also prevents the opponent from using it which
can be very disruptive. Overall the higher
mana cost and situational value will keep it
from seeing play in faster formats, but it can
see slots in the sidedeck for Casual and more
active usage in Commander or Multiplayer.
In a Limited format would normally be a somewhat
risky first pick in Booster as artifacts may not
be prevalent in the set, but as this has only
been printed in Fifth Dawn the percentage of
artifacts should be very high. In the
block this is a very easy and potentially game
dominating first pick and makes Blue very strong
in any Sealed pool.
Constructed: 3.0
Casual: 3.5
Limited: 4.5
Multiplayer: 4.5
EDH/Commander: 4.5
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