Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Kiora, Master of the Depths
Image from Wizards.com

Kiora, Master of the Depths
- Battle for Zendikar

Reviewed October 15, 2015

Constructed: 4
Casual: 4
Limited: 4
Multiplayer: 4
Commander [EDH]: 4

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Kiora, Master of the Depths
 
There's an interesting contrast in the design of Kiora's two cards so far, one that relates to flavor - when Kiora was introduced, she was mainly an explorer who sought to understand the multiverse's oceans, but this version of her is what she looks like when going to war. Her ultimate ability is like a multiverse-level warning that you don't really understand the ocean and it will mess you up, but the fact is that her other abilities can equally win the game when used appropriately. In fact, each one is appropriate for different situations that a deck may face, and as such I think that there are very few times when you will be unhappy to have included Kiora in your deck.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Kiora, Master of the Depths which is a four mana Green and Blue planeswalker with four loyalty.  The +1 is reminiscent of Garruk Wildspeaker's +1 for untapping two lands, but with one land and one creature instead.  This may provide less mana, but it does offer many options for tap effect creatures or pseudo Vigilance. 

The -2 can add two cards to hand which is solid and often more useful in the long run when compared to the untap effect.  The -8 is very strong and should outright win games, but barring Doubling Season is going to take a very long time to achieve with an opponent actively trying to prevent it.  Overall this can offer good acceleration or card advantage to a Simic build that functions mostly as support with the potential of the game dominating emblem as more of a threat than likelihood.
 
In Limited this is a top pick like most planeswalkers and the off color can be splashed, though Green as a support is usually viable in most pools.  Even just using the -2 once or twice is the full value of the mana cost and there is no reason other than the two colors to not draft it first in Booster.  In Sealed Blue or Green have to be strong to make this worth building around as it is minimally aggressive, but enables the rest of the deck like few other cards in the set can.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0
EDH/Commander: 4.0


Copyright© 1998-2015 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.