This card's name really sounds like the sort of
thing that wants to become an acronym and then
gets confused with very similar competing
organizations, like WWE vs WCW in the 1990s or
the competing leagues of atheists (and sea
otters) on South Park. Fortunately, by
committing to the Aligned Hedron Network (as
opposed to the Aligned Network of Hedrons or
whatever) you get a four-mana Wrath of God for
high-end creatures, which can easily work in the
early game given the amount of mana ramp around
and the fact that we are in another Eldrazi
block. We haven't had such a thing in a very
long time and there are matches where it will be
just as much of a blowout as the original, but
it is much less effective against decks with a
more diverse curve or a number of small
creatures with significant abilities, so plan
accordingly.
Today's card of the day is Aligned Hedron
Network which is a four mana artifact that
exiles creatures with power five or greater when
it enters play and returns them when it leaves
play. This is a solid sidedeck card that
at worst functions as a colorless one for one
removal at a reasonable cost of four mana.
In the right situation it can clear the opposing
board of all major threats, such as 5/5 demon
tokens, and allow a relatively clear alpha
strike. In general it should at least have
value in most Casual, Multiplayer, and Commander
games as larger creatures are fairly likely to
appear while artifact removal is somewhat less
of a threat. In Constructed the formats
usually skew faster, but it might see play in
sidedecks in decks lacking other forms of large
creature removal.
In Limited this is an excellent card to open up
in Sealed that can stop most of the biggest
threats in the format and be usable regardless
of the colors in the final build. In
Booster it may seem like a defensive first pick,
but it doesn't lock you into any color and
functions as removal and a fantastic top deck.
Okay, apparently wizards hired the guy who came
up with the names for yugioh cards to name this
card. As for effect, it's a mass oblivion ring
for 5 power creatures in an artifact package. I
am not a fan. with so much artifact hate, this
barely qualifies as a stall option. it's not a
great pick in draft either. It's too
situational, and it dies way too quick to do
more (maybe) stuttering an opponent's lethal
damage.