Today's card of the day is Chandra's Ignition
which is a five mana Red sorcery that has target
creature you control deal damage equal to its
power to each other creature and each opponent.
This combines very well with any kind of power
increases, particularly those that sacrifice
your other creatures, or Infect and with a
little setup can easily immediately win games in
any format, even Multiplayer. This is an
absolute finisher or at least a board wipe when
used effectively and the potential outweighs the
small drawback of removing any other creatures
remaining on your field.
In Limited this may be a little more
situational, but with a moderately large
creature it should put the opponent in a very
bad position with decent damage to them and
clearing their battlefield. An obvious first
pick in Booster and a top choice to build around
in Sealed even if the Red pool isn't the best
otherwise.
Much of red's design innovation over the years
has involved variations on ways to deal damage
and to get around traditional defenses against
damage, in the fashion of this card. This has
led some to label it as one-dimensional, and you
can understand why, but there's still value in
that sort of thing. It may not open up a whole
new style of play or make you think differently
about resources, but a card that follows up
multiple Mana Flares to let a Dragon Hatchling
deal 126 damage to everything not only has a
right to exist: it arguably has a requirement to
exist.