I really like griffins and hippogriffs, and I'd
be tempted to find a deck for this card based on
that alone. It shouldn't be too hard to find
some way to use it in casual play, though; even
without the eye-catching recursion text, its
mana cost makes it almost like a white Lightning
Bolt in some decks, because if you curve out
correctly it might deal three or four extra
damage to an opponent before they deal with it
(nobody's going to feel great about casting
Ultimate Price on something like a Sanctuary Cat
enchanted with this). And its full text is even
better: it turns any midgame creature into an
evasive semi-bomb, and encourages you to find
the relevant things that look at enchantments
entering or leaving play.
Auras that aren't removal always have an uphill
battle, but this one is primed to be able to
overcome it and become a contender for your
deck. First, and most obvious, is its built-in
recursion effect that lets it return to play
after its original target has died. Second is
that the first time, it costs a mere W for +1/+0
and flying, turning any irrelevant, outclassed
creature into an evasive threat to be dealt
with--- and then turning ANOTHER creature into
same for 3W more. Third and finally is its
presence in the same block as the delirium
mechanic, which rewards you for running a
variety of card types. Decks that wouldn't have
added an Aura may be incentivized to do so, as
they're easier to get into the 'yard than lands
without a discard outlet.
Welcome back readers today we have a powerful
and aggressive enchantment to review. For a
single white mana granting evasion and an extra
point of power is a good deal. The real benefit
of this card however is its ability to
circumvent the downside of auras by paying extra
mana and returning it from the graveyard to
play. Gryff's Boon is more akin to an equipment
and while expensive is a recurable way to push
through damage. In standard I dont see this card
having a big enough impact the power boost is
small and the ability to return is quite
expensive. In modern, legacy and vintage this
card is even worse off and I don't need to tell
you how off base the power level on this card
is. In casual and multiplayer it falls short of
some of the other powerful enchantments
available to players, it is cheap and could see
a small amount of play. In limited its like your
own personal equipment that also provides an
enchantment for Delirium. It slots nicely into
aggressive decks to help push through damage and
the reoccurring nature makes it a niche yet
playable card. Overall Gryffs Boon is a card
with limited potential and not a big splash
elsehwere although its design is fantastic.