Perhaps fittingly for the masterpiece of a
character whose life's work was creating skaabs,
this card has elements that go well with a lot
of known Magic archetypes. It gets very strong
in the late game, although a lot of blue
midrange decks will want to draw cards; with
careful selection and use of abilities like
madness, though, you can certainly mitigate the
inherent contradiction. I suspect, though, that
its more common use in constructed will be to
get things into your graveyard to set up some
kind of (semi-)combo finish. While a lot of
conventional reanimator decks go for faster
things, this card is very good at setting up
popular staples like Body Double and Firemane
Angel.
A massive Zombie flyer that encourages you to
keep your hand size down... in blue? This thing
is an impressive beatstick that is both a good
candidate for being discarded and for enabling
Madness cards itself. It's incredibly hard to
put down for good, flies, and is a strong
synergistic choice in the U/B Zombie deck. Its
only real weakness is that you basically have to
go "all-in" when you bring it back, since after
discarding three, you won't have many options
left. Keeping a few Clues around can help, but
if you bring this back and it immediately eats a
removal spell, you're in for an uphill battle.