This is perhaps the most
roundabout way ever to reuse a sorcery - a lot
of people will look at this card and ask, why
don't you just use Traumatize and Snapcaster
Mage in casual play? But in formats that lack
those cards, this is actually surprisingly hard
to stop. Thirteen cards is a significant portion
of someone's library, and by the time the
creature version is in play it will likely be
almost unblockable. The only wrinkle is that
it's coming out in a block where a lot of
opponents want cards to be in their graveyard
(see tomorrow's card, for one), but when your
opponent isn't prepared for it, it can be
devastating.
It's kind of a shame that this card isn't a
Spirit, but it's still a good choice for a
dedicated mill deck. I do like the idea of a
mental attack that manifests itself even after
the dream is over, and can return to do the same
the next night. Just how powerful milling is in
a format full of delirium and recurring Zombies
is another question entirely, but if you can get
all the way there, you win, and 13 cards at a
time will get you a decent portion of the way
there. At wors, it's a 1/1 with skulk that'
surprisingly resistant to removal, if expensive
to keep replaying.