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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Spell Queller
Image from Wizards.com

 Spell Queller
- Eldritch Moon

Reviewed Aug. 1, 2016

Constructed: 4.38
Casual: 4.13
Limited: 4.25
Multiplayer: 3.5
Commander [EDH]: 3.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Back in the first Innistrad block, I didn't expect the ghosts to be among my (or close to my absolute) favorite of the tribes that it offered. But they turned out to be a much more fair and interesting version of Lorwyn's Faeries - and their captain was an actual factual pirate. Spell Queller is an interesting addition to that deck, and interesting just in general too. It looks fragile and the fact that the opponent may get their spell back later seems like a risk, but the time they can do so might easily be too late to be really relevant. Indeed, I sort of like it just for the fact that it uses the exile action in a place you rarely see it happen (even if it ends up confusing people about why exile works on spells but protection and the like don't!).
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5

James H.

Spell Queller is an extremely powerful card, and it’s quickly made its name as the chase rare of the set. A 2/3 flying body with flash is reasonable enough for 3 mana, but the effect is the main attraction: delay a spell for as long as Spell Queller lives.

Exiling the spell means that it gets around “can't be countered” clauses on spells like Supreme Verdict; while they get the spell when the Queller dies, delaying a spell they tapped out for for even a turn might be the difference between victory and defeat. Spells with Sunburst or Converge become useless because the game “forgets" what colors were spent to cast the spell when it casts after it leaves. Unlike most counterspells, it can batter your opponent’s face, and it benefits greatly from the Spirit support strewn throughout the block. And Queller being only three mana means you can effectively Collected Company into a counterspell.
 
One last interaction: due to how Spell Queller is worded, if you remove Queller before its first ability finishes resolving, the spell is gone forever, which makes for some absurd interactions with blink effects. Keep an eye out for this card: it might be the most powerful card in the set, but it's no worse than top five.
 
Constructed: 4.75
Casual: 4.25
Limited: 4.5
Multiplayer: 4
Commander: 3.5


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