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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Contingency Plan
Image from Wizards.com

Contingency Plan
- Eldritch Moon

Reviewed Aug. 8, 2016

Constructed: 3.13
Casual: 3.13
Limited: 3.50
Multiplayer: 3.13
Commander [EDH]: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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David Fanany

Player since 1995

Contingency Plan
 
Is this seemingly simple action really worthy of the card's name? After all, the name does remind us of the reason why Batman often defeats Superman in semi-canonical (and occasionally in canonical) storylines. Then again, we are in an Innistrad block, and a graveyard is almost as good a place to keep a lot of cards as your hand. Even if we weren't, there's a good reason why we're supposed to shuffle our decks extensively before every game, and five turns ahead is a lot of time to be rigged in advance.
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5

James H.

Contingency Plan is, basically, a generically-flavored Taigam’s Scheming (from Khans of Tarkir). In that format, its main goal was to try and enable delve; here, it’s trying to help you turn on delirium faster by loading up your graveyard with cards you don’t need and setting up your draws.
 
That said, I think this format is more amenable to a card like Contingency Plan; the payoff for delve wasn’t that great in that format, while delirium is far more powerful overall. Besides that, it can help late game by culling unnecessary lands from your top five.
 
Contingency Plan is never a star, but it’s a role-player that can pull its weight in any format.
 
Constructed: 3.25
Casual: 3.25
Limited: 4
Multiplayer: 3.25
Commander: 3


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