I actually do like this new skulk keyword very
much. I've always enjoyed playing with cheap
creatures in colors like blue that aren't known
for getting the strongest ones, and as we get
more examples of the keyword over time, I think
that archetype could become even more of a
threat than it is now. It'll probably be a while
before we get an Ophidian with skulk (and it'll
probably be mythic), but until then, cards like
Fogwalker are pretty solid. An evasive creature,
an early blocker, and a delaying ploy - and the
likelihood of two or more of those at once - are
always worth looking at in Skies-style decks.
Fogwalker's value is largely in being a small,
hard-to-block body that also is harder to kill;
being a 1/3 with skulk means that either
deathtouch or a triple block is necessary to
take it down. That said, 1 damage each turn is a
pretty poor clock, and it’s more a supplementary
threat than anything noteworthy. (You can pump
it after blockers are declared to speed things
up.)
The ability to keep a creature frozen is
reminiscent of Ajani Vengeant and his +1, albeit
limited to creatures. It gives Fogwalker a bit
of late-game utility in being able to keep a
large creature from attacking consecutively (or
use its abilities consecutively). Not actually
tapping the creature is irksome, but it might be
too powerful if it did so.