This was supposed to be the "fixed" version of
Fastbond, and it still came out incredibly
powerful. Actually, come to think of it, Courser
of Kruphix was also supposed to be a "fixed"
version of this card, and he also came out
incredibly powerful. I think the real lesson
here is that anything that lets you cheat on
mana is automatically incredibly powerful -
don't forget that in Magic, one land play is
about equivalent to one turn. It gets even worse
now that there are so many spell-like abilities
attached to lands. Your opponents can't keep up
when you play twice as any lands as they do,
much less when their lands just produce mana and
yours do that plus everything else.
A card that I suspect could save the whole
Amulet Bloom deck that everybody either loved or
hated. Oops, nevermind, modern. Heh. An extra
land a turn for G is a pretty efficient way to
ramp out of your hand if you've got plenty of
lands in hand. Otherwise, it's a dead draw.
Still, it's decent enough for 2 in the right
deck.
Green's mana ramp usually revolves around
fetching extra lands and putting them onto the
battlefield, but there are also plenty of cards
that just put the fetched land into your hand.
Those are good because they thin your deck and
help fix your color base, but with one of these
in play, they become a LOT better. The best part
is that multiple copies stack, so you could play
Seek the Horizon and then dump it all onto the
board. Landfall decks would VERY much like that.
The downside? You sort of need to build around
it. This loses a lot of its luster when you're
out of land in hand, unless you have a lot of
card draw to go with it. Yet another reason I
love combining green with blue!