I feel like we haven't really gotten as many
high-risk creatures recently. Those were always
one of my favorite sorts of cards to build
around - Juzam Djinn's downside may have been
too small for design sensibilities, making it
not much of a puzzle to solve, but things like
Ravnica's hunted creatures and Worldwake's
Abyssal Persecutor are one-card deckbuilding
challenges, and finding non-obvious solutions to
use with cards like that is so much
fun. Inverter of Truth's comes-into-play ability
is almost as high-risk as it's possible to get.
Of course, everything in your graveyard most
likely got there because you used it for
something you wanted, and you get a chance to
draw them all over again (from what's likely a
smaller library with better odds, no less).
Plus, if you have no graveyard, it's basically
an instant win with Laboratory Maniac!
The second name of the week. An enormous, flying
abomination that twists around everything you
thought you understood. What you've done becomes
your future. What you could have drawn becomes a
nameless oblivion. But it hardly matters when
you've got such a great and terrible creature to
command. Lovecraft so often wrote of nameless,
indescribable powers, and those who would
sacrifice their sanity and selves in
supplication to it. One often wonders, reading
those tales, why anyone would willingly invoke
such a thing. When you've played with this card,
as I have, you may understand. When your
graveyard is rich with creatures you've already
lost and spells you've played, or when you
simply need such a thing to have any hope of
winning, what difference does the sacrifice
make? Especially when we are all as worms in its
shadow anyway!
(Sigh) I swear this is the last time I'm saying
this, but Ugh, Magic card names are becoming
yugioh level of goofy. I can't wait til Shadows
of Innistrad and we get something worse like "Vampirus
the Night Biter" or some such. Anyway, for such
an ineptly named card, it's not bad. For the low
cost of a 4-drop, you get to replay all the
stuff you already played, skipping filler, lands
and whatnot... unless somebody plays a spell or
ability that exiles your graveyard. it's a neat
ability with relatively low drawback.