David Fanany
Player since
1995 |
Warping Wail
If the new colorless mana symbol is considered
to represent a sixth color, it's perhaps not
surprising that it gets its own "Charm" in the
style of Mirage, Visions, Onslaught, Planar
Chaos, etc. And what a Charm it is, too. The
first mode might have been more relevant in
Standard if there were still mana birds around,
but there will certainly be times when you can
buy some time by AWOL-ing a small creature. (And
in larger card pools, don't forget what sort of
physically-weak but gameplay-relevant creatures
exist - Dark Confidant, Deceiver Exarch, and
Spellskite are all valid targets for the first
mode.) The rest of the card is, of course, pure
advantage. Protecting a Reality Smasher from an
imminent Crux of Fate is devastating. Early
casting or more castings of powerful colorless
creatures is possibly even more devastating.
With spells like this on their side, it's no
wonder Gideon needed five other planeswalkers to
help fight the Eldrazi.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
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Armuun |
Warping Wail
Modular spells are often some of the most loved
in the game. Wail is no different as it's almost
never going to be a dead card in hand. it exiles
flipwalker jace without batting an eye, stops
most boardwipes, draw spells, etc. and at its
weakest mode, provides a chump blocker or an
extra <> just to hedge your bets. I'm a fan of
the card, if only as a hope to see more
colorless
Constructed: 4
Casual: 4
Limited: 4.5
Multiplayer: 3.5
EDH: 3
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