David Fanany
Player since
1995 |
Thought-Knot Seer
I often talk about my affection for Gruul, but
not so much about my Orzhov decks. Back in the
day, I actually played a Black Hand variant even
more than my Gruul deck, and made literal and
spiritual updates of times over the years (Stillmoon
Cavalier may be an even better reason to go
Orzhov than the Ghost Council). One of the best
creatures in those colors is Tidehollow Sculler.
It's hard not to include him in a
relevantly-colored deck that wants creatures -
even a deck like Soul Sisters has weak points,
but he takes out anything and everything.
Wizards of the Coast may not have plans to
revisit Alara imminently, but the Sculler's
spirit lives on in Thought-Knot Seer. Actually,
the fact that the Seer is more of a threat in
combat and doesn't return the stolen card
directly - a random draw on death is certainly
comforting, but that End Hostilities that would
have stopped you from overextending is never
coming back - means that for the first time
since then, players in those larger card pools
have a real choice to make. If you're going
midrange and you can commit to the colorless
mana symbol, you may want to forego speed in
favor of the more relevant combat statistics and
increased resiliency (much as I love the Sculler,
it does feel bad losing your Thoughtseize
variant to Ancient Grudge).
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
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Armuun |
Thought-Knot Seer
It's sort of like Vendillion Clique. Sort of. A
little worse in some ways, a bit better in
others. An ETB effect means you can flicker it,
though you could also do that with Clique too.
The out and out exiling of a card you pick is
pretty solid on a 4/4 body for 4. It's a control
card, and that little peek and pluck is worth a
lot to control.
Constructed: 4.5
Casual: 4.5
Limited: 5
Multiplayer: 4
EDH: 3
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