David Fanany
Player since
1995 |
Endbringer
I've compared most of this week's cards to
famous older cards, so I may as well go ahead
and call Endbringer something like a colorless
version of Morphling. Yes, it's somewhat slanted
towards defensive abilities, but it still ends a
game ridiculously fast once it gets going, and
its second ability can force another Eldrazi
through combat if you need to. But if that
doesn't appeal to you, or it seems like nothing
Master Decoy couldn't do, there are probably
matchups and jammed-up battlefield scenarios
where the right thing to do is just sit back and
draw a card, turn after turn after turn. The one
who draws more Eldrazi probably wins, right?
Constructed: 3/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
EDH/Commander: 4/5
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Armuun |
Endbringer
Remember what I said about versatility a couple
days ago? Yeah, this is pretty much my big point
in the matter. Modal on a stick for varying (And
very reasonable costs) with an untap clause just
for good measure. You won't likely kill anything
with the pinging mode, but for <><> and a tap,
drawing an extra card each opponent end step is
pretty powerful stuff. People ran crap like
Sphinx's Revelation for the opportunity. this is
much cheaper, and repeatable. Versatile and
Repeatable is a hell of a reason to splash <> in
a deck.
Constructed: 5
Casual: 4.5
Limited: 5
Multiplayer: 5
EDH: 4.5
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