David Fanany
Player since
1995 |
Sea Gate Wreckage
One of the greatest things about the Elder
Scrolls series is its setting. The various
provinces of Tamriel feel as alive and as real
as any place that their players have been to -
and this is why there were people who were
literally upset when they played Skyrim learned
about the damage done to Cyrodiil and Morrowind
in the events between the games in which those
provinces were showcased and the present day. I
wonder how many of our players felt the same way
gazing on the ruins of Sea Gate. I know that New
Phyrexia had that effect on a number of people.
In terms of game text, though, this card is not
something to be quite so depressed about. The
times you have no cards in hand are often the
times you most need to draw cards, and since the
Wreckage is a land, any deck can take advantage
of this if it makes the adjustments we've talked
about in reviews of the spells with the new
colorless symbol in their costs. It's especially
effective in decks with a low average mana cost,
where activating this card during their upkeep,
playing both cards they drew that turn, and
doing so turn after turn after turn, will result
in a snowball effect.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5
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Armuun |
Sea Gate Wreckage
Well, if colorless actually takes off, it's
good. repeatable end step drawing is always
nice, and it's not so overcosted that it won't
help mid to late game. not much else to say.
Constructed: 3
Casual: 3
Limited: 2.5
Multiplayer: 3
EDH: 3.5
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