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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


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Blessed Alliance
- Eldritch Moon

Reviewed July 11, 2016

Constructed: 3.25
Casual: 4
Limited: 4.25
Multiplayer: 3.5
Commander [EDH]: 3.38

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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David Fanany

Player since 1995

Blessed Alliance
 
The escalate keyword is pretty much the new iteration on kicker, and just as useful. There's not much to complain about when a spell remains useful and even becomes more useful the longer a game goes on, especially for fast decks that sometimes get overwhelmed by late-game spells. It happens that Blessed Alliance's modes have obvious defensive applications, but there are certainly plenty of times when it'll be worth three or more cards in a creature race too.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5

BMoor

Blessed Alliance

Versatility is always good, and modal cards supply it, and this new "Escalate" mechanic is a combinatorial explosion of possible uses all on a single card. My main concern with cards like these is the "analysis paralysis" that drags down games, makes board states nigh unsolvable, and betrays your hand to your opponent (if you start taking too long to read your cards, he'll guess you've got a complicated one in hand.)

My advice? Blessed Alliance is good when you're in a race situation, and you play it during your opponent's combat. Remember that, and it'll go smoothly. Also remember, if you're only paying for one mode, don't make it the 4 life. Usually you'll want the sacrifice mode, UNLESS you can by untapping two of your creatures take out something better than his worst attacker. Ask yourself which attacker you'd sacrifice if you were him, and if you have a tapped creature that can block better without dying (if it dies, you just gave him a 2-for-1) then you want the untap option.

If you have four mana, by all means go for both. At this point you might actually take the 4 life, if the untaps don't offer you any good blocks (or even an extra use of a strong tap ability).

Constructed- 3.5
Casual- 4
Limited- 4.5
Multiplayer- 4
Commander- 3.75

James

Blessed Alliance (7/11)

Flexibility is a good thing for any card to have, which is why modal spells like charms and commands have been format staples for many years. While the new escalate mechanic looks fancy, it’s effectively a reworked entwine (from the original Mirrodin block, most famous on Tooth and Nail). Individual modes of a card tend to be underwhelming on their own, but you pay for it with the flexibility of the card itself.

Blessed Alliance is a card I can’t see doing a ton outside of Limited, though it can lead to some combat blowouts. Untapping two more blockers and taking out an attacking creature for 4 mana is a pretty good deal in itself, and either of the two mentioned modes are a fair deal for 2 mana (though hardly reason to justify playing the card). The life gain won’t see play unless you’re either desperate or have the extra mana to spend on it (spending mana and a card just to gain life is never a good deal, unless it’s a lot of life, like 10), but it’s not the worst thing in the world to have if you have the extra mana and nothing to use it on. The value of the card is in its flexibility, and

Constructed: 3.25
Casual: 3.5
Limited: 4
Multiplayer: 3
Commander [EDH]: 2.5


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