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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


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 Elder Deep-Fiend
- Eldritch Moon

Reviewed July 14, 2016

Constructed: 3.5
Casual: 4
Limited: 4.5
Multiplayer: 3.38
Commander [EDH]: 3.38

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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David Fanany

Player since 1995

Elder Deep-Fiend
 
Once upon a time, a creature like Elder Deep-Fiend would have been a slam-dunk inclusion in any slower blue deck. Nowadays, we have an awful lot of choice at the top end of the mana curve, and this may take a while to find a place - it's only one block after the much harder-to-address Sphinx of the Final Word, after all. But the ability to use it during an opponent's turn (or indeed, combat) is a strong point in its favor, and you can even use it as an expensive sacrifice combo with the likes of Solemn Simulacrum.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
James H.

Elder Deep-Fiend (7/14)

Going from tentacles to more tentacles, we have one of the examples of emerge, a cost-reduction mechanic that feels a bit like the Betrayers of Kamigawa “offering” mechanic: you can sacrifice a creature to help pay for the creature’s alternate cost. 8 mana might be a bit high for this card under most circumstances, even with flash, but two blue mana is far more reasonable.

And this card, to be honest, is most reasonable indeed. Emerge and flash allow it to surprise opponents by tapping down their creatures, their lands, or whatever else they might want to leave up, all on a reasonable 5/6 body. This has the potential to be one of the better constructed cards in the set, since it can lock an opponent out of a turn and start smashing their face in with its mass of tentacles.

Constructed: 4
Casual: 4
Limited: 5
Multiplayer: 3.75
Commander [EDH]: 3.75


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