The new Avacyn is surely
destined to do crazy
things in Commander settings. Don't make the
mistake I made and misread her abilities as
being counter-synergistic with each other - she
saves your creatures when you want them to be
saved, and when you are ready, you can have one
of them die (Phyrexian Vault, anyone?), sweep
your opponents' side of the table, and have her
go on the attack. If she's your general, your
opponents might see it coming and play around
it, but at the risk of being unable to deal with
you're currently doing, and even her
un-transformed side is formidable in combat.
The casting face is pretty amazing. a 4/4 flying
vigilant angel that throws an indestructible
effect on all your creatures for a turn, and of
course, throw flash in for good measure. That's
where the good stops with this card. I mean,
burning everything except yourself and Avacyn
for 3 is nice, however, the flip isn't
immediate, so there's a good chance for your
opponent to hit and hit hard before it goes off.
often times, the smart player won't target
avacyn herself because she's already used her
good one-off. secondly, burning your own
creatures is always tricky. Bottom line, it's
playable, and I'd suggest 3 of would be the
sweet spot, just to potentially protect your own
creatures from the red flip-side.
Constructed: 3.5 (it loses points for the flip)
Limited: 3.5
Casual: 3
Multiplayer: 4 (Where the flip does the most
damage)
EDH: 3.5