Aetherflux Reservoir
This card got attention as an alternative win
condition for Storm, thanks to both of its
effects. While the "trinket text" at the bottom
looks unattainable, keep in mind that a good
turn can gain you a lot of life. Two spells is a
net of 3 life, three spells gains you 6, and
four spells would put you at 10. In a deck with
a lot of cheap spells, that bottom ability is
more relevant than you'd imagine at first and
your opponents are not too likely to have life
gain to try and outrace you.
That said, this is still a four-mana spell
that usually has to sit on the table for a few
turns before it really gets going. Most decks
aren't going to want to go out of their way to
put this down, but a control shell or
Storm-style deck could get a lot of mileage out
of this. (It also counts spells cast before it;
if you cast a spell after this resolves, you'd
get 2 life.)
I don't think this will be an all-star, but
the decks that can use it will find this card a
valuable weapon to play with, and they're going
to love slamming this down.
Constructed: 4
Casual: 5
Limited: 2.75
Multiplayer: 3.5
Commander: 4
|