Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Yidris, Maelstrom Wielder
Image from Wizards.com

Yidris, Maelstrom Wielder
- Commander 2016

Reviewed Dec. 1, 2016

Constructed: 2.00
Casual: 4.50
Multiplayer: 4.13
Commander [EDH]: 4.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Yidris, Maelstrom Wielder
 
Alara was one of my favorite blocks of recent times, but I'm not actually busy petitioning Rosewater and the other designers on Twitter for a full-scale revisit. For one thing, I thought its story reached a reasonable conclusion; for another, there's absolutely nothing that stops us from playing with cards from the original Alara block. And for a third thing, New Alara lends itself very well to cards like this in multicolor-themed special releases. Why does this guy have four colors? Why does this guy have such crazy good combat stats? Why is cascade so devastating? Well, it's the Maelstrom - that's what it does. The promise of turns where you cast half your deck in one turn and you don't quite know what's going to happen, but you know it's going to be huge, is plenty of reason to stop asking so many questions and break out the Vivid lands.
 
Constructed: 2/5
Casual: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H. Yidris, Maelstrom Wielder (12/1)
 
Cascade might be, alongside storm, one of the most dangerous mechanics they’ve ever printed. Every spell you cast gets you a free spell on top of it, and so to give every spell cascade makes you a very dangerous player, indeed.
 
Yidris is a bit of a weird commander; he requires that he be out for a turn before you get benefits from him (usually), but the benefit is massive. Two spells for every one you cast has the potential to ramp out of control very rapidly, and it's not impossible that you get ahead to an absurd degree on the back of one spell. Trample means you're likely to get through at least once, and Yidris doesn't need to live for his ability to activate.
 
Yidris is a very scary commander; if you're going to use him, make sure you can protect yourself, because people will be gunning for you as soon as they see him.
 
Constructed: 2
Casual: 5
Multiplayer: 4.25
Commander: 4.5

Copyright© 1998-2016 pojo.com - Magic the Gathering Card Reviews
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.