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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Craterhoof Behemoth
Image from Wizards.com

Craterhoof Behemoth
- Modern Masters 2017

Reviewed April 10, 2017

Constructed: 4.38
Casual: 5.00
Limited: 3.25
Multiplayer: 3.88
Commander [EDH]: 4.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Craterhoof Behemoth
 
I know there were one or two people who didn't really pay this card much heed when it first came out in Avacyn Restored - the high mana cost and big green-ness have not always been attractive to tournament players. In practice, though, even if it's the only creature attacking the turn it arrives because all your elves are tapped from producing mana, it just wins out of nowhere. And when you pair it with Dramatic Entrance or Natural Order, you can easily take multiple players from 40 to zero in one turn. It's one of those cards that has a little something for everyone - a very green version of Fireball for midrange/combo players, a reward for optimizing mana production, and a game-within-a-game to see just how high a value of X you can get on the earliest turn. 
 
Constructed: 4/5
Casual: 5/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5

James H.

Craterhoof Behemoth (4/10)

 

When the Behemoth drops, it’s never a good sign. Craterhoof Behemoth is the top-end finisher in Legacy Elves, and the deck’s aim is to ramp into Natural Order, which enables the Behemoth to try and alpha strike then and there. If you’re dropping this, you're likely putting it out there with no fewer than 4 other creatures, which gives your entire board +5/+5 and trample…and the Behemoth himself is a 10/10 with trample and haste.  This is an unsubtle finisher, but it's a hugely effective one, and it's one with little counterplay.

 

Of course, that counterplay is in the form of “prevent all combat damage” spells, like Darkness or Dawn Charm, and in the form of tricks like Angel's Grace. And if you whiff on your alpha strike, you're left with a 5/5 with no other relevant abilities…which isn't the worst thing in the world, though it can be slightly deflating. It's hard to stop a Craterhoof Behemoth alpha strike, and it's been terrorizing players in Legacy for years for that reason.

 

It can see some play outside of Legacy in Modern, usually with generous mana ramp or with Eldritch Evolution, but Natural Order is what makes this card so good.

 

Constructed: 4.75

Casual: 5

Limited: 2.5

Multiplayer: 3.75

Commander: 4


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