David Fanany
Player since
1995 |
Grapeshot
There's usually not a lot of middle ground when
it comes to using Grapeshot in constructed.
Either it's hitting an opponent with 20 (or
20,000) copies, or it's not getting played at
all. We're so used to thinking of storm as an
inherently unfair mechanic (and to be fair, it
can be very unfair) that we're not used to
thinking of some of its more subtle
applications. For example, Grapeshot is also
surprisingly good in limited. You can set up
turns with a couple of cheaper spells, or
suspended spells since it's always been in a
limited environment with suspend, where you take
out several creatures using just the one
casting.
Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5 |
James H. |
Grapeshot (4/18)
Grapeshot looks innocuous,
but it's definitely not. It’s a brutal little
spell that gets used as a finisher in Storm
decks, aiming a necessary number of copies at
your opponent to end their life. It can even be
used before you reach critical mass to pick off
a board. Storm makes it extremely hard to stop,
since each individual copy would need to be
fizzled instead of the spell as a whole, and
there aren't that many ways to disrupt a lethal
Grapeshot (Summary Dismissal, Swift Silence,
Time Stop, and Mindbreak Trap, or something to
give you shroud/hexprrof or protection from
red).
Grapeshot is a centerpiece
in a brutal deck, but it does ask for a lot of
help in getting it to where it wants to be: lots
of cheap instants/sorceries, cost reduction,
untap spells, and other ways to build up the
Storm count. When it does work, though, it's
brutally efficient.
Constructed: 4.75
Casual: 4.5
Limited: 4
Multiplayer: 3.5
Commander: 3.25
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