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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
Mind's
Desire
- Duel Decks: Mind vs. Might
(originally from Scourge)
Reviewed
April 20, 2017
Constructed: 5.0
Casual: 4.5
Limited: 3.75
Multiplayer: 3.75
Commander [EDH]: 4.0
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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David Fanany
Player since
1995 |
Mind's Desire
Did you notice that most of the new cards that
give you similar advantages to this one clearly
require you to pay their mana cost when you cast
them? This is why. I'm usually big on the idea
that any card can be used either fairly or
unfairly, but it's hard to think of what that
would be for Mind's Desire (with the caveat that
I haven't played the Mind vs. Might duel decks
yet). You don't even have to use storm to make
this do something - Sensei's Divining Top
effects, Lorwyn's Harbingers, and Vampiric Tutor
are all viable routes, and there are plenty of
cards that are still devastating when you force
them to cost six.
Constructed: 5/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5 |
James H. |
Mind’s Desire (4/20)
Mind's Desire is busted.
Banned in Legacy, restricted in Vintage, and
absurd all-around. The reason it's broken as
hell is that it scales very aggressively with a
lot of the "unfair" tools that it has access to,
like the "free" spells and ones with alternate
casting costs (and fast mana). If you've played
with Unexpected Results, you know the general
feel of this card...imagine it on steroids. With
enough tools, you can basically play your deck
in one turn and end the game on the spot. It's
also nigh-impossible to counter, as I mentioned
with Grapeshot; counterplay against Mind's
Desire is even narrower.
There's not a ton to say
about the most-broken card with the most-broken
mechanic Wizards has ever printed. If you can
play it, play it and make children cry.
Constructed: 5
Casual: 5
Limited: 4.5
Multiplayer: 4.5
Commander: 5
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