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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Soul Ransom
Image from Wizards.com

 Soul Ransom
- Modern Masters 2017 Edition

Reviewed April 7, 2017

Constructed: 2.5
Casual: 3.5
Limited: 3.6
Multiplayer: 3.4
Commander [EDH]: 3.4

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Soul Ransom
 
That converted mana cost and those first two lines of game text set a very high bar, one that almost no cards can ever reach. Soul Ransom lacks the sheer deck-destroying, game-swinging power of its famous ancestors, but it makes up for it by being just a lot more interesting to play with and play against. When you cast it, your opponent has an out, sometimes an immediate one or one that can happen mid-combat - but one that also plays into what was likely your deck's strategy anyway, and one that adds up in your favor in the battle of attrition and card advantage that the Dimir play so well.
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5

James H. Soul Ransom (4/7)
 
Four mana for a "Mind Control" effect is a reasonable price to pay, and four mana for two cards is slightly below the going rate, but it's still not unreasonable, and being stapled to a Mind Rot makes it a bit more appealing. Soul Ransom is unfortunately which one of those your opponent finds less objectionable, which will usually be letting you keep the creature unless they lose on the spot. It's also subjected to summoning sickness.
 
The effect is kinda weird. It's two decent effects, albeit without control of when you get to cash in. And that chance may not come if the creature dies along the way.
 
Constructed: 2
Casual: 4
Limited: 4.25
Multiplayer: 3.75
Commander: 3.75

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