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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
Soul Ransom
- Modern Masters 2017 Edition
Reviewed
April 7, 2017
Constructed: 2.5
Casual: 3.5
Limited: 3.6
Multiplayer: 3.4
Commander [EDH]: 3.4
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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Card of the Day Reviews
|
David Fanany
Player since
1995 |
Soul Ransom
That converted mana cost and those first two
lines of game text set a very high bar, one that
almost no cards can ever reach. Soul Ransom
lacks the sheer deck-destroying, game-swinging
power of its famous ancestors, but it makes up
for it by being just a lot more interesting to
play with and play against. When you cast it,
your opponent has an out, sometimes an immediate
one or one that can happen mid-combat - but one
that also plays into what was likely your deck's
strategy anyway, and one that adds up in your
favor in the battle of attrition and card
advantage that the Dimir play so well.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5
|
James H. |
Soul Ransom (4/7)
Four mana for a "Mind Control" effect is a
reasonable price to pay, and four mana for two
cards is slightly below the going rate, but it's
still not unreasonable, and being stapled to a
Mind Rot makes it a bit more appealing. Soul
Ransom is unfortunately which one of those your
opponent finds less objectionable, which will
usually be letting you keep the creature unless
they lose on the spot. It's also subjected to
summoning sickness.
The effect is kinda weird. It's two decent
effects, albeit without control of when you get
to cash in. And that chance may not come if the
creature dies along the way.
Constructed: 2
Casual: 4
Limited: 4.25
Multiplayer: 3.75
Commander: 3.75 |
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