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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
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Bontu's Last Reckoning
- Hour of Devastation
Reviewed
August 10, 2017
Constructed: 4.0
Casual: 4.0
Limited: 3.75
Multiplayer: 3.75
Commander [EDH]: 3.88
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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David Fanany
Player since
1995 |
Bontu's Last Reckoning
I don't want to get too deep into the
theological discussion in this space, but I
think it's curious how they seem to have
conceptualized Amonkhet's gods as essentially
physical beings, unlike Theros' who were also
enchantments to signify that intangible or
transmundane aspect. I also question whether
that fits with cultural frameworks and ideas
that already exist. Consider even a figure like
King Arthur, who while not a god does come from
a period in history with a cultural milieu that
in some ways was very different from now. Is
Arthur really "gone"? In truth, he's suffused
and influenced the imagination of
English-speaking societies to such a degree that
he is, in a sense, omnipresent.
Perhaps that's hard to represent on a Magic
card. I personally think it's easier than it
sounds, but regardless, Bontu's Last Reckoning
is the first true Wrath of God effect at this
cost that isn't conditional or easily
counteracted (Breaking Point). I say that
because it's flexible enough that you can leave
other answers up in case your opponent tries to
punish you, and specific enough in its drawback
that you can use artifacts or creatures to
generate the mana and mitigate missing your
untap step. That makes it worth considering for
decks far beyond Hour of Devastation, and
perhaps that will make Bontu as transmundane and
omnipresent as King Arthur.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5 |
James H. |
Bontu's Last Reckoning
One of our first three-mana board wipes, and
this one is certainly a doozy. You get to blow
up creatures across the board, but the price of
admission is not untapping your lands during
your next turn. Make no mistake, this is a large
cost on top of the three mana, but it's one that
may be worth it. Again, three mana is sort of
that soft break point in older formats, and the
lower cost lets you try to set up for a
game-winning push on your next turn. If you
whiff, though, it could well come back to haunt
you, and this may be a board sweeper that isn't
as good when you're behind. But if you can make
use of this with mana rocks and dudes, it's a
way to ease the cost of not untapping lands.
It's powerful, that's for sure. I just question
if it is powerful enough to see play in spite of
its cost.
Constructed: 4
Casual: 4
Limited: 3.5
Multiplayer: 3.5
Commander: 3.75 |
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