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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
Darkest
Hour
- 7th Edition
Reviewed August , 2017
Constructed: 1.88
Casual: 3.00
Limited: 1.50
Multiplayer: 2.67
Commander [EDH]: 2.67
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
Click here to see
all of our
Card of the Day Reviews
|
David Fanany
Player since
1995 |
Darkest Hour
Darkest Hour is a good example of a
card that
doesn't really do anything by itself, yet
becomes interesting when it's in an actual deck.
The original interaction was with Light of Day,
making all creatures unable to attack or block,
but nowadays there are other options (that feel
a little less mean) - the original Teysa from
Guildpact is an example that plays into black
and white's existing token strategies. Outside
of such a combo, there are few decks that need
it, but things that care about color ensure it
has a certain niche to fill.
Constructed: 2/5
Casual: 3/5
Limited: 1/5
Multiplayer: 3/5
EDH/Commander: 3/5
|
James H. |
Darkest Hour (8/15)
Darkest Hour is more
flavorful than effective: make everything black.
This obviously synergizes both with and against
effects that care about color, like anything
with protection from black or black's proclivity
to, in the past, have “nonblack” riders on all
of its kill spells. It also thwarts fear,
amusingly enough.
The best place for Darkest
Hour, in my reckoning, is in a deck splashing
for it to take advantage of creatures with
protection from black, since it would
effectively make those creatures unblockable.
There are a lot of potential uses for it, but
there aren’t a ton of ways to make it useful
without a
lot of set-up.
Constructed: 1.75
Casual: 3
Limited: 2
Multiplayer: 2.25
Commander: 2.25
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