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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
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All Sun's
Dawn
- Fifth Dawn
Reviewed August 18, 2017
Constructed: 2.75
Casual: 4.75
Limited: 3.88
Multiplayer: 3.75
Commander [EDH]: 3.75
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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all of our
Card of the Day Reviews
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David Fanany
Player since
1995 |
All Suns' Dawn
I've sometimes wondered whether Mirrodin is a
geocentric or heliocentric planet. I figure that
it's most likely geocentric, because the suns
are close enough to the surface for the art of
Caged Sun to make sense, but I don't think they
ever confirmed that explicitly. Regardless, the
concept and the appearance, as seen here, is
spectacular, and it makes sense that combining
the power of all five suns would give us one of
Mirrodin's most powerful cards. This is card
advantage on an enormous scale, and all it asks
is that you play all five colors: between the
various multicolor blocks we've visited, and all
the artifacts and hybrid mana costs that make
them easier to cast, you can probably find a way
to do so, that works for you.
Constructed: 3/5
Casual: 5/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5 |
James H. |
All Suns’ Dawn (8/18)
Despite being green, All
Suns' Dawn clearly works best in a five-color
deck, and it can be the most efficient way to
recur cards. 5 mana, up to 5 cards...seems legit
enough. The issue is that you want at least
three targets to make the card efficient, and
you do want set-up to get it to work. This is
quite serviceable…if you have the build that is
set to maximize your gain from it.
Constructed: 2.5
Casual: 4.5
Limited: 3.75
Multiplayer: 3.5
Commander: 3.5
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