David Fanany
Player since
1995 |
Arahbo, Roar of the World
Tribal decks for a Commander supplement are such
a great idea that I'm a little surprised it took
them quite this long to try it. I think the
tribal concept does great things for casual
Magic because it pulls you away from the
temptation of generic "good stuff" decks.
Everyone may like good cards, but jamming them
all together doesn't automatically make a deck
more fun to play.
Cat tribal is another thing I'm surprised it
took them this long to try. After all, Ajani was
one of the first five planeswalkers we met. But
now it's here, and Arahbo is a great
introduction to it. He may only have one note to
his strategy - bigger! - but sometimes that's
really all you need. I thought of Qasali
Pridemage's exalted ability, and I thought of
ridiculous things like Behemoth Sledge and
Armadillo Cloak. And don't forget, we now have a
version of Ajani who exactly matches Arahbo's
color identity . . .
Constructed: 3/5
Casual: 4/5
Limited: n/a
Multiplayer: 4/5
EDH/Commander: 4/5
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James H. |
Arahbo, Roar of the World
(8/22)
Kitty commander is pretty
efficient, all things said. It’s a 5/5 for 5
that makes another Cat bigger, both with its
eminence ability and its trigger (which only
works if Arahbo is on the battlefield). If you
have Arahbo out, you’re looking to turn the
felines sideways and end the game as quickly as
possible.
Fortuitously, Arahbo is in
the best Cat colors and is in the two colors
best suited for sustained aggression (instead of
bursts of activity). This means that, despite
Arahbo not being a massive threat on his own, he
makes your own board particularly menacing, and
threatening with, say, a 5/6 Loam Lion on turn 2
is a good way to close games out. 5 mana is too
much for other formats, but Arahbo does well in
Commander all the same. That said, I’m not sure
if he's even the best commander of his own deck.
Constructed: 2
Casual: 4
Multiplayer: 3.75
Commander: 4.25
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