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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
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Inalla, Archmage Ritualist
- Commander 2017
Reviewed August 25, 2017
Constructed: 2.00
Casual: 4.13
Limited: DNA
Multiplayer: 4.00
Commander [EDH]: 4.13
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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David Fanany
Player since
1995 |
Inalla, Archmage Ritualist
Wizards as a creature type aren't specifically
known for comes-into-play abilities, but perhaps
they're not specifically known for not having
them either - that type of design is of course
much, much more common since about M10 or so.
You may have a hard time thinking of specific
examples that work with her, but the fact is,
there's no reason not to try building around
Inalla. Wizards are one of the most common
creature types in Magic, and the chance of there
being something suitable that combines with her
approaches 100% as time goes on, and even if you
mainly use her "damage" ability, that's not
nothing.
Constructed: 2/5
Casual: 4/5
Limited: n/a
Multiplayer: 4/5
EDH/Commander: 4/5 |
James H. |
Inalla, Archmage Ritualist
(8/25)
Inalla is the
least-exciting of the new flagship commanders,
but she's still pretty interesting all the same.
Her eminence ability gives more bodies and more
copies, but with the issue that most Wizards are
not known for their potent
enters-the-battlefield triggers. Or the ones
that are are legendary. Still, it's a nice
upshot, and it's a cheap trigger. Her activated
ability is a nice way to accelerate the game
safely, and it also synergizes with her eminence
ability. She's not an amazing creature, but
Inalla offers enough to make her a worthy
commander in a Wizard deck, both in a way to end
the game and a way to get more triggers.
Constructed: 2
Causal: 4.25
Multiplayer: 4
Commander: 4.25
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