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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Ramos, Dragon Engine
Image from Wizards.com

Ramos, Dragon Engine
- Commander 2017

Reviewed August 31, 2017

Constructed: 2.00
Casual: 3.75
Limited: DNA
Multiplayer: 3.38
Commander [EDH]: 4.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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David Fanany

Player since 1995

Ramos, Dragon Engine
 
Ramos was actually part of the backstory for the Mercadian Masques set, though I don't recall the details offhand. Mechanically, he's also a callback (in the form of the mana he generates) to the artifacts from that set that were named after him. I like that his mana-generating ability could theoretically enable you to cast more than one multicolored spell and put a whole lot of +1/+1 counters on him immediately to set you up for a repeat. Even if you don't pull that off regularly, though, he's a threat that will very likely grow continuously and take out lots of opposing creatures (and opponents!).
 
Constructed: 2/5
Casual: 3/5
Limited: n/a
Multiplayer: 3/5
EDH/Commander: 4/5 (easiest-to-cast five-color general ever!)
James H.

Ramos, Dragon Engine (9/1)

 

Five color commander, coming through. Ramos also aims to, like The Ur-Dragon, power out your spells faster. It's less "Dragon tribal", though, and more just five color: Ramos gets bigger as you cast spells, and you can turn his size into a massive shot of mana acceleration. His body isn't great until you get going, but he doubles as a finisher and a way to put out that adorable Progenitus (or end someone's game with Door to Nothingness). He does a good amount, and I think any five-color deck has reason to consider him in either the one or in the 99.

 

Constructed: 2

Casual: 4.5

Multiplayer: 3.75

Commander: 4.5


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