David Fanany
Player since
1995 |
Claim (to) Fame
It's interesting that many people will
probably initially read the two halves of this
card as inviting you to use both on the same
creature, even though of course there's no real
need to. In larger card pools, there's almost as
much advantage these days in reanimating a cheap
creature as a huge one (think Noble Hierarch or
Dark Confidant), especially for such a low cost.
I don't think there's been a new version of this
effect that was so cheap since the days of
Exhume and Life/Death, and I don't doubt it will
make an impact in numerous formats.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
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James H. |
Claim//Fame (8/8)
These split cards are
certainly a unique take on the mechanic: you get
one half in your hand and the other half from
your graveyard. There have been a number of
these to have
some impact, but Claim//Fame is the
most promising one in
Hour of Devastation off the back of
its hand-cast iteration, Claim, which functions
as a slightly weaker Unearth. This is definitely
a bigger deal in Modern when you have a
lot of good, cheap creatures for two
or less mana (like Death's Shadow, Dark
Confidant, and Tarmogoyf), and it’s not all that
bad in Standard. One-mana reanimation with no
steep penalty is always worth looking at, and
there are enough creatures that Claim is
excellent value.
Fame is less “exciting”,
but it's still a nice surprise that can catch
your opponents off-guard. It makes Claim//Fame a
three-mana massive swing, or it lets you
surprise them later by using Fame to give
something scary haste and a bit of a buff. While
Claim definitely is the main attraction, Fame is
a nice upside, even if it won't get cast nearly
as often.
Constructed: 4
Casual: 3.25
Limited: 3.5
Multiplayer: 3.25
Commander: 3.5
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