David Fanany
Player since
1995 |
Hollow One
This is a type of card I really like: one that
makes you care about unusual things or calculate
usual things in an unusual way. It doesn't
exactly have a true discount mechanic, as
cycling costs mana (Fluctuator notwithstanding),
but since it also draws you cards, you're sort
of getting more than you usually would. It
requires a certain mass of cycling or other
support cards that might be considered too much
for competitive constructed, but the interest
level alone guarantees that it'll show up in
someone's deck at some point.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5 |
James H. |
Hollow One
Cost reduction is
historically
very scary, and Hollow One is
definitely scary indeed. For its regular going
rate (5 mana for a 4/4 with no abilities), it's
pretty bad. If you can cycle cards or discard
them, though, this gets very efficient…presuming
you spend 1 mana to cycle, Hollow One becomes
effectively a 4-mana 4/4 if you cycle once and a
3-mana 4/4 if you cycle twice or thrice. And
discard makes this even better, if you don't
have to pay mana to do so. And since this
applies to
every copy of Hollow One, you can
easily cycle or pitch three cards and get an
army of 4/4 creatures like that without paying
mana for any of them. And imagine what happens
when you have access to Street Wraith, a
zero-mana cycler…
Hollow One seems dangerous,
even if it has yet to be truly broken. Cost
reduction is always a dangerous mechanic,
though, and Hollow One seems to have the most
potential to be broken out of any single card in
the set.
Constructed: 4.25
Casual: 4.25
Limited: 4
Multiplayer: 2.75
Commander: 3.25
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