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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
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Sorin, Grim Nemesis
- Shadows over Innistrad
Reviewed
Mar. 1, 2017
Constructed: 3.5
Casual: 4.13
Limited: 4.38
Multiplayer: 4.00
Commander [EDH]: 4.00
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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David Fanany
Player since
1995 |
Sorin, Grim Nemesis (3/1)
The fourth Sorin, and the third Orzhov-colored
Sorin. And he's pretty brutal in practice,
honestly. Six mana is a lot to ask for, but he
hits the board with 6 loyalty and can tick up to
7 with his punishing +1. His -X is very
flexible, and being able to hit planeswalkers is
underrated, as there are sometimes not a ton of
excellent options to remove them. His -9 is
kinda underwhelming on paper, but a massive army
is a good way to try and end the game.
Sorin's strength is that he can close out a game
on his own. His +1 can bleed opponents out and
give you card advantage, and his -X can take out
creatures or planeswalkers while giving you a
life infusion. He's not the best at his mana
cost, but he is very effective if you can get
him out.
Constructed: 4
Casual: 4.25
Limited: 4.75
Multiplayer: 4
Commander: 4 |
James H. |
Sorin, Grim Nemesis
A lot of people have probably never really read
this version of Sorin past his +1. To be fair,
those people are probably pretty happy with the
way he plays for them - it's Phyrexian Arena but
all upside, and I am actually a little surprised
how often I've said that in recent years. In any
event, the rest of the card is worth using too.
Death Grasp has always been a decent card, and
it's fitting that its effect is here too now
that the Duel Decks gave it a new association
with Sorin; and in the realm of ultimates, there
are few more eye-catching and probably no
others that can force you to use every object in
the room as a token.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
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