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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
Karn Liberated
- New
Phyrexia
Reviewed
Feb. 8, 2017
Constructed: 4.25
Casual: 4.25
Limited: 3.75
Multiplayer: 3.75
Commander [EDH]: 4.00
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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|
David Fanany
Player since
1995 |
Karn Liberated
You're undoubtedly aware, whether from things
designers said or just from observation, that
artifacts' effects are often ones that can also
be found in colored cards, but with a generally
higher cost. Karn exemplifies that very well,
with his only requirement being that you hit a
very high mana count (as though somehow Sphere
of the Suns couldn't go in any deck). It does
feel odd sometimes, when you're exiling cards
from someone's hand in a red-green deck, or
conversely playing mono-blue and trying to ramp
at all costs, but I'll let it slide because he's
a contemporary of Urza. Their history is partly
recounted in the novels Planeswalker, Time
Streams, and Bloodlines, which were pretty good,
and since Karn is still active today, they're
still relevant - consider reading them if you
get a chance.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
|
James H. |
Karn Liberated (2/8)
Karn Liberated is extremely
powerful, thanks to a confluence of numbers and
abilities that make him a real nightmare to
stare down. His mana cost is actually perfect;
with all three of the "Urzatron" (Urza's Tower,
Urza's Mine, and Urza's Power Plant) lands out,
you can put him out on turn 3, since they
conveniently produce 7 mana. His -3 annihilates
a permanent (like a land), and his +4 lets you
rip your opponent's hand apart (non-selectively,
but it's still good). His ultimate is pretty
crazy (restart the game!), but it's unlikely
you'll need to use it or be occasioned to do so;
if you do, though, it's not too hard to make
sure you win the restarted game quickly, since
you're starting with a plethora of things. The
times you'd want to restart the game, though,
are not times you're likely to have a Karn at 14
loyalty.
Even without his ultimate,
Karn is crazy good. His mana cost is ideal, he
has all the support he needs to wreak havoc, and
he even protects himself rather nicely. Decks in
Modern (and, to a lesser degree, Legacy) need to
be able to respond to the Tron gameplan of
powering out an early Karn (or other large
fatty), lest they get reamed.
Constructed: 4.5
Casual: 4.5
Limited: 3.5
Multiplayer: 3.5
Commander: 4
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