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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
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Wizards.com |
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Inkmoth Nexus
- Mirrodin Besieged
Reviewed
Feb. 9, 2017
Constructed: 4.13
Casual: 3
Limited: 4.13
Multiplayer: 3
Commander [EDH]: 3.25
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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David Fanany
Player since
1995 |
Inkmoth Nexus
This is a Phyrexianized version of Blinkmoth
Nexus, from Darksteel, which was already popular
in its day. It's not hard when you're as close
to Mishra's Factory as had been printed in many
years, and also counted as an artifact for the
purposes of Cranial Plating, which you could
carry over ground-based decks for massive
damage. Now imagine a version of that, which
ends the game in half as much damage. Yeah. The
downside is that its extremely broad usability
makes decks need to track poison counters when
they ordinarily wouldn't have to, often
alongside normal damage, but most tournament
decks won't care about things like that.
Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5 |
James H. |
Inkmoth Nexus (2/9)
One of the keys to Infect
and Affinity, Inkmoth Nexus plays a lot like its
less-contaminated cousin, Blinkmoth Nexus. The
difference, of course, is that it trades the
buff ability of Blinkmoth for slapping poison
counters on players. A 1/1 with flying
and infect is very scary to face
down, and it's possible for an early Inkmoth to
punch its way to 10 poison before your opponents
have a chance to respond. It's a land, which
means it's flexible in when you can turn it into
a creature, and being a land means it dodges the
targeted discard spells and spells like Abrupt
Decay.
Of course, Inkmoth Nexus is
only a 1/1. It presents a long clock on its own,
and it needs pump spells or support otherwise to
efficiently do its job. But it does its job well
in two decks, and it's a card you need to be
prepared for.
Constructed: 4.25
Casual: 3
Limited: 4.25
Multiplayer: 3
Commander: 3.5
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